# Changelog
This is the full changelog as of i1p9.
1. New on SE-Server
- new Elemental Control Power for Controllers and Dominators
- You can buy Teammate Bots at the P2W vendor (Tank/Melee/Ranged/Support/Backup)
- Pools "Experimentation", "Force of Will", "Gadgetry", "Sorcery"" and "Utility Belt" added
- new AT, the Primalist
About the Primalist:
Primalists are competent melee combatants, this is enhanced by their ability to shapeshift into a Hunter or a Prowler. While in primal form, the Primalist will deal good damage and heal nearby allies. In Hunter form you can attack foes with tooth and claw and weaken nearby foes and in Prowler form you can shred enemies and stun them.
2. Quality of Life
- The P2W-Vendor got a Revamp and is now the SES-Store
- The SES-Store can now provide permanent Buffs as autopowers, there are 2 categories and you can choose 1 per category
- All affinity powers are now granted the moment you switch sides and all have now a cooldowns of 1min
- Summoning Bots is now a Permanent Skill once bought from the SES-Store
- Teammember bots are now controllable
- "Backup Bot Summon" now summons 3 Bots
- Bots will now zone with you till dismissed
- Bots can now be dismissed - /releasepets
- Long Range Teleport is now available at the SES-Store
- Ouroboros Portal was added to the SES-Store
- Long-Range-Teleport now has more destinations like Ouroboros or Nova Pretoria
- Team-Teleport now also teleports Bots
- all contacts are now more trusting and give your their phone number on introduction
- Ms Liberty and Arbiter Richards got a new Phone an are willing to train you remotely
- TempPowers are now usable in restricted Missions like Incarnate Trials
- Sprint does no longer cost endurance
- Celerity - Removed Translucency fx (i just hate it)
- removed precursor buy requires for pool powers, level requires are still in place
- removed exclusivity toggle from travel powers (fly, jump, speed)
- removed 30sec timer on prestige jump
3. Game Mechanics
- Archvillains/Heroes and Giant Monsters are scaled down to a more reasonable level
- all contacts scale up to lvl50, you won't outlevel them anymore
- all indoor missions scale now to your level
4. Archetype Changes
- Tankers got a new inherent power called "LastDitch", if the Tanker is about to die (less than 15% health) he gets an immense bonus to dmg and toHit as a last ditch effort to win the battle
- Tanker got a new Inherent ability called "Calculated Risk", with this power the Tanker sacrifices 85% of his health to trigger his Last Ditch inherent, but he can't be healed for a while after using it.
- All Tanker Taunts got an 7% Defence deBuff
- All Tanker Tier 2 powers got access to bruising
- All Scrapper Confront powers got a 3.5% toHit deBuff
- Controllers get their Pets at Lvl1, all other abilities move one lvl up.
- All Controllers get a second Pet at lvl 26, except for Mind Control here is the cooldown for Mass Confusion cut in half
- Defender gets an endurance discount depending on his health (less health, more discount)
- Masterminds Pet Upgrade powers are all AoE effects now
- Mastermind Pets gain a level bonus as long as they are standing close to him.
- Mastermind Inherent got a 5% +def bonus added
- Sentinels Opportunity got buffed: Tier1 dmg Bonus went up to 10%; The Tier 2 buff got a 50% EndRecovery
- Peacebringer get their Inherent Bonus without the need of a Group
- Warshades get their Inherent Bonus without the need of a Group
5. Power Proliferations
- Kheldians can now select the opposite powers, make WarBringers and PeaceShades
- Scrapper now have access to: Super Strength and Energy Melee
- Tankers now have access to: Regeneration and Energy Aura
- Dominators now have access to: Illusion Control
6. Powersets
Kinetic
- Increase Density - changed from single Target to PBAoE
- Speed Boost - changed from single Target to PBAoE
Time Manipulation
- Temporal Selection - changed from single Target to PBAoE
Cold Domination
- Ice Shield - changed from single Target to PBAoE
- Glacial Shield - changed from single Target to PBAoE
- Frostwork - changed to PBAoE buff
Force Field
- Deflection Shield - changed from single Target to PBAoE
- Insulation Shield - changed from single Target to PBAoE
- Personal Force Field - got its "self only limit" removed and it's bonus lowered by 33%
- Force Bolt - does a bit more DMG
Poison
- Alkaloid - changed from single Target to PBAoE
- Antidote - changed from single Target to PBAoE
- Elixir of Life - is now a selfrez
Sonic Resonance
- Sonic Barrier - changed from single Target to PBAoE
- Sonic Haven - changed from single Target to PBAoE
- Clarity - changed to Self PBAoE with a 60sec cooldown, but also is 5x more potent
- Disruption Field - is now target self instead of Teammate
- Sonic Repulsion - is now target self instead of Teammate
Storm Summoning
- O2 Boost - changed from single Target to PBAoE
Thermal Radiation
- Fire Shield - changed from single Target to PBAoE
- Plasma Shield - changed from single Target to PBAoE
- Thaw - changed from single Target to PBAoE
- Forge - changed from single Target to PBAoE
- Power of the Phoenix - is now a selfrez
- Cauterize - got converted to a PBAoE Absorption Buff
Radiation Emission
- Mutation - is now a selfrez
- Fallout - is now a PBAoE attack
Super Strength
- Rage - got tweaked (-45% end and -20% def for 10sec on crash/ Scrappers only get 50% of the dmg bonus)
- Confront - Scrappers get Confront instead of Taunt, which is a single target ranged taunt
- Hand Clap - got minor Smashing Damage
Invulnerability
- Unstoppable - crash softened by 50%
Regeneration
- Instant Healing - is a toggle again
Shield Defense
- Grant Cover - includes now self
- One with the Shield - crash softened by 50%
- Phalanx Fighting - now automatically applies Bonus as if 3 Players are present
Ninjitsu
- Kuji-In Retsu - crash softened by 50%
Energy Aura
- Overload - crash softened by 50%
Super Reflexes
- Elude - crash softened by 50%
Willpower
- Strength of Will - crash softened by 50%
Electric Armor
- Power Surge - crash softened by 50%
Widow Teamwork
- Elude - crash softened by 50%
Titan Weapons
- reworked momentum to compensate for early loss
Pain Domination
- Share Pain - Is now a PBAoE Buff without the Healing
- Conduit of Pain - Now Extracts Power from defeated Enemies to Buff the User (no longer a Rez)
- Painbringer - Is now a PBAoE instead of TargetAlly
- Soothe - got converted to a PBAoE Absorption Buff
- Enforced Morale - changed to Self PBAoE with a 60sec cooldown, but also is 5x more potent
Empathy
- Heal Other - got converted to a PBAoE Absorption Buff
- Absorb Pain - is now a Self Moderate Damage (Special) Buff
- Resurrect Ally - is now Resurrect Self
- Clear Mind - changed to Self PBAoE with a 60sec cooldown, but also is 5x more potent
- Fortitude - is now a PBAoE
- Recovery Aura - got reduced recharge to 2m
- Regeneration Aura - got reduced recharge to 2m
- Adrenaline Boost - is now SelfTarget PBAoE with reduced recharge to 2m
Ice Armor / Sentinels
- Moisture Absorption - got it's Range increased from 10 to 50
Electric Control
- Jolting Chain - now accepts AT- and Immo-enhancements boosts
Ninja Summoning
- Smoke Flash - is a PBAoE power now
Mercenaries
- Serum - is a PBAoE power now
Necromancy
- Soul Extraction - is a PBAoE power now
Demon Summoning
- Hell on Earth - is a PBAoE power now
Luminous Blast
- Inner Light - cooldown down from 1.5m to 1m
- Incandescent Strike - cooldown down from 20s to 10s
- Pulsar - cooldown down from 45s to 30s
- Glowing Touch - is now a PBAoE Heal
- Photon Seekers - cooldown down from 3m to 1m
- Dawn Strike - cooldown down from 2m to 1m
- Essence Boost - cooldown down from 6m to 3m
- Conserve Energy - cooldown down from 10m to 3m
- Quantum Flight - cooldown down to 30s; raised stealth
- Light Form - crash after use is halved and the cooldown was reduced to 5m
Umbral Blast
- Sunless Mire - cooldown down from 2m to 45s
- Gravity Well - this is now a Ranged skill with 40ft; cooldown down from 20s to 10s
- Essence Drain - this is now a Ranged skill with 40ft
- Dark Extraction - cooldown down from 5m to 2m
- Quasar - cooldown down from 2m to 1m
- Orbiting Death - endurance cost reduced by 30%
- Eclipse - cooldown down from 6m to 3m
7. Pool Powers
Leadership
- Vengeance - has now target Foe instead of Teammate (same goes for the VEAT Power)
Medicine
- Aid Self - can now be selected without taking another power first
- Resuscitate - is now a selfrez
Sorcery
- Spirit Ward - is now a Self/Toggle
Experimentation
- Toxic Dart - does now -Reg
- Experimental Injection - got its Recharge timer extended to 3m
- Adrenal Booster - got its Recharge timer extended to 5m
- Adrenal Booster - got an alternative FX (for those who dislike the injection animation)
- Corrosive Vial - is now a location target, as originally intended
Utility Belt
- Poisoned Dagger - does now -Reg
Force of Will
- Weaken Resolve - has its effect amplified
8. Epic / Patreon / Incarnate Powers
Electrical Mastery
- Charge Mastery - have their crash softened by 50%
Mu Mastery
- Surge of Power - have their crash softened by 50%
Power Mastery
- Force of Nature - have their crash softened by 50%
Field Mastery
- Force of Nature - have their crash softened by 50%
Force Mastery
- Personal Force Field - removed self only limit, bonus lowered by 33%
- Force of Nature - Crash down from 100 to 50 rec/end down
Hybrid Incarnates
- (Assault/Control/Melee/Support) Are now full Toggles, but cost Endurance
9. Temporary Powers
- Transporter for Missions, Base and Pocket D got their cooldowns reduced to 30sec
- Return to Battle and Renewal of Light got their cooldowns reduced to 5min
- "Renewal of Light" and "Return to Battle" can now be acquired at the same time
- Recovery Serum has its cooldown reduced to 5m
- Inner Inspiration has its cooldown reduced to 5m
10. Spawns
- Giant Monsters who were on a 6h/36h timer (Babbage/Eochai/Jack in Irons/Jurrasik/Kraken/Lusca/Sally) are now regular spawns, you just have to find them on the map ;-)
11. TF & Trials
- All Task Forces/Strike Forces and Trials can now be started solo
- Removed ForcedLevel from Sewer and BloodyBay
Incarnate Trials
- All Trials: Removes Level Shift from 54 to 50; Scaled down some ArchVillains from 54 to 50. Keep in mind that these trials are supposed to be played with bots. Depending on your archetype, some can be done completely solo, but this was not my intent for balancing. Add or Remove Bots till you achieve the difficulty you desire.
BAF
- Riot-Phase: Kills down from 40 to 20
- Suppression-Phase: Guard Towers reduced Damage and count
- Escape-Phase: Time to survive down to 3Min, Failstate moved up from 20 to 50
- Siege-Phase: Guard Towers reduced Damage and count
- SiegeAndNightstar-Phase: Removed Kill-Time-Limit
Lambda
- Phase 1: Defeat IDF Down from 60 to 30
- Marauder Reduced Reinforcement Waves to 3
Keyes Island
- PowerCell now has 3 charges so only 6 instead of 18 are needed per core
- Anti-Matter arrive time up from 1 to 4-6m depending on phase
- Anti-Matter no longer uses Disintegration
- Time-Limit up from 12 to 30Min
- Adjusted Anti-Matters ability timers to be more solo friendly
- Anti-Matter only has 1 healphase at 50% instead of three every 33%
The Underground
- No changes, this is an endurance trial and not particularly hard
TPNC
- Reduced PO, if done right you only have to get into the building once
Minds of Mayhem
- Disabled Psionic_Suffering from Mother Mayhem
- Penelope Yin is always takes damage, not only inside the vortex
- reduced phases in the final encounter from 3 to 1
Dilemma Diabolique
- Phase no changes, this is an endurance trial and not particularly hard
Magistarium
- IDF count from 250 to 50
12. Client
- added vidiotmaps (by AboveTheChemist)
- added better Icons for Inspirations (by rcarmin)
- added higher visibility mouse cursor (by Koopak)
13. Bug Fixes
- fixed bug where Controller AT would not get their powers when the Pet is selected as lvl1 skill
- fixed bug where skill changes would be ignored by the client
- fixed bug where only one TeammateBot could be called at a time
- fixes bug where loading maps after creating a new character would freeze the mapserver
- Fixes a bug where Kheldians with CrossPowers can't slot IO's
- Fixed Animation loops in Regeneration toggles
- Fixed Bug where a Taunt would do nothing
- Fixed Bug that lets you double you eng reggen indefinitely
- Fixed Soundloops in several Skills
- Fixed Bug where the Primalist would stop resource generation
- About 50+ Icons maybe even more
- Bots now have the correct voicelines
14. Known Issues
- Some Skill descriptions are wrong
- Some Iconscodings are wrong
- Scaling issues in Flashback TF